Beyond the Keep
Game Overview
Unreal Engine 5 | C++ | Third Person | Multiplayer | Survival | Extraction
Beyond The Keep is an online multiplayer survival game that blends progression, high-stakes PvPvE combat, and base-building.
Development Contribution
Combat System
Weapon System
Mixture of weapon firing states and GAS to have complete designer flexibility
Firing state objects are created depending on firing type needed for the weapon. A weapon can have any type of firing with a single change of the state object.
Weapon firing types
Auto, Semi Auto, Burst, Charging, Scatter, Projectile, Slash
Recoil System
Predefined recoil patterns (Zipper, Moon, Half-Moon)
Recoil based on curve and data table
Easily configurable recoil values
Perks and Modifiers
On hit effect perks
Apply hit effects like explosions, status effects, reveal effects
Damage modifier perks
Stronger/Weaker damage to certain material type surfaces
Can modify weapon stats directly
Melee Combo and Trace
Editable melee weapon combo length based on animations
Complex trace supported. Trace follows animation
Simple trace supported. Shape trace on specific animation timing
Animations
Character movement blending
Animation blending with all types of weapons
Animation blending with different movement states
Resource Nodes and Farming
Hoverboard
Non physics based hoverboard
Simulated and no physics for optimization
Custom movement mode
Animation blending
Additional Systems
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc quis libero et felis blandit suscipit. Nullam ullamcorper id lorem ut hendrerit. Morbi sit amet congue magna. Phasellus vel lorem venenatis sapien dapibus ornare. Fusce cursus sagittis nisl id blandit. Nulla laoreet nisl lobortis nibh tempor, at viverra ex sodales. Nunc lacinia, ipsum sagittis pulvinar laoreet, mi nisi tincidunt leo, quis egestas nunc tellus a sapien. Aliquam sollicitudin leo non fringilla consectetur. Proin ultricies dolor nec sodales aliquet. Duis non rutrum enim, eget accumsan leo.
Data based resource nodes
Nodes used as HISM and spawned via PCG
Resource gathering and weak point mini game
Tracers and Decals
Editable tracer objects added to weapon configuration
Editable impact decals